We’re going to put the harvest all and plant all buttons to the swayfarm game, We’ve seen that it already has a harvest function to harvest all assets you have but you haven’t put it to the frontend. So we simply added the button for harvesting but there is an issue with plant all. There is no such thing as a plant all function so I wrote a multicall contract to plant 10 seeds at the same time but we’re encountering a problem like getting an ABI error while sending an external call to a function with logs. So we said that we could add a plant all function to the contract and deploy it to the network. My main question is will we get a possible airdrop from that? At the end of the day, people will send txs to my game contract.