I am encountering an issue while interacting with a deployed contract on the Fuel Network. The problem arises intermittently: the transaction fails with the following error message:
“_FuelError: The account(s) sending the transaction don’t have enough funds to cover the transaction.”
However, based on the balance logs, the user wallet has sufficient funds.
User Balance Log
Here is the user balance log before the transaction is sent:
sql
Copy code
User balance - --> 0.000494734 ETH
Code Implementation
Below is the code snippet used to check and fund the user wallet if the balance is insufficient:
Hey @jitendra-lync thanks for your question. I’m curious to know how you’ve determined that the funds in the wallet are sufficient if you haven’t estimated the fee before sending the transaction.
The getTransactionCost method on the function invocation scope can be used to estimate the cost of a contract call.
You can also use the simulate method to dry-run the contract call to ensure the wallet has sufficient funds to cover the transaction.
Please let me know if this points you in the right direction!
I am facing an issue when trying to simulate and execute a transaction on the Fuel Network. Despite running a successful simulate() to validate the transaction, the execution fails with the following error:
“The account(s) sending the transaction don’t have enough funds to cover the transaction.”
const id = {
Address: { bits: userWallet.address.toB256().toString() },
};
// Simulate the transaction
const simulation = await contract.functions
.update_game_session_increase_score(id, 1)
.simulate();
if (!simulation) {
throw new Error(
"Transaction simulation failed: Execution may not succeed."
);
}
console.log("Transaction simulation successful.");
// Check session status
const checkStatus = await contract.functions
.get_game_session_started(id)
.get();
console.log("Session status:", checkStatus);
// Execute the transaction
const updateTransaction = await contract.functions
.update_game_session_increase_score(id, 1)
.call();
console.log("Transaction successful, hash:", updateTransaction.transactionId);
The simulate() function runs successfully, indicating that the transaction should be valid and executable.
Despite the simulation being successful, when the transaction is sent using call(), it fails with:
“The account(s) sending the transaction don’t have enough funds to cover the transaction.”
The wallet balance before the transaction is logged and confirmed to be sufficient to cover gas fees.
'i am encountering an issue while sending multiple transactions using Fuel. Although my user wallet has sufficient funds to cover the gas fees, I’m still getting an “Insufficient funds” error during certain transactions.
Here are the details of my implementation and issue:
Context:
The wallet balance is validated before initiating a transaction. If the funds are insufficient, I fund the user wallet from a sponsor wallet with enough gas to handle multiple transactions.
Gas fees for each transaction are minimal, and funds seem sufficient after each validation.
Error:
When sending multiple requests simultaneously, I intermittently get the following error
“The account(s) sending the transaction don’t have enough funds to cover the transaction.”
Hi @jitendra-lync I’m sorry that you are still experiencing these issues. I think the questions you have raised are valid, if there is no interdependency between these contract calls, certainly I’d encourage you to explore these multiple contract calls using the multiCall method.
If you have a github repository that reproduces the issue that would be appreciated, so we could debug this in greater detail. But with what you have shared, I’d refactor the code as such:
i am getting the same issue
Request_Endpoint: POST /api/contract/gameSession
user balance - → 0.000468434
Request_Endpoint: POST /api/contract/gameSession
user balance - → 0.000468434
Request_Endpoint: POST /api/contract/gameSession
Request_Endpoint: POST /api/contract/gameSession
Request_Endpoint: POST /api/contract/gameSession
user balance - → 0.000466562
Request_Endpoint: POST /api/contract/gameSession
user balance - → 0.000466562
user balance - → 0.000466562
Error while creating game session: _FuelError: The account(s) sending the transaction don’t have enough funds to cover the transaction.
this is my code.
This error occurs when
I am hitting multiple requests at the same time.
when I send a single request, then there is no problem related to funds